Danger Levels

Danger Levels determines the penalties a player experiences when they are killed.

Danger Level: Secure
Reserved for players within their respective capitols. Players respawn with all the items they died with. Players do not face an experience penalty. Players cannot be looted. Players respawn after five minutes, or until their playerstone has been returned to an altar by a player not marked for PvP.

Danger Level: 1
Reserved for players within a town or point of interest controlled by their respective faction. Players respawn with all the items they died with. Players cannot be looted. Players do not face an experience penalty. Players respawn after ten minutes, or until their playerstone has been returned to an altar by a player not marked for PvP.

Danger Level: 2
Reserved for battles with low-difficulty bosses, and PvP/PvE in low-difficulty wilderness.

Danger Level: 3
Reserved for battles with medium-difficulty bosses, and PvP/PvE in medium-difficulty wilderness.

Danger Level: 4
Reserved for battles with high-difficulty bosses, and PvP/PvE in high-difficulty wilderness.

Danger Level: Doom
Reserved for battles with doom-difficulty bosses, and PvP/PvE in doom-difficulty wilderness.